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In most cases, let the linker do this for you. There are tools (MGEN) you can also use for this, but you will not need this. You can also modify it and manually add your own lines. The linker looks through all the dependencies and generates the manifest resource for you. Additional dependencies can be added in the project as well in VS2008. The manifest is usually automatically generated based on the include files (#pragma), linked libraries or assemblies at link time. What creates the manifest incorporated in my file? The first dependency looks for the shared runtime library version 9 (VS2008), the second looks for Simconnect SP2.īy incorporating a manifest in your file (either during linking or using the MT tool), you can control what version of Simconnect you compile against. Here's an example for a C++ dll in VS 2008: The returned handle (C++) or IntPtr (.NET) is 0, the GetLastError will tell you usually error 2, "file not found".
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It will fail is the corresponding version of SimConnect is not found on the client.
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Use LoadLibrary() from your code (.NET or C++) to load the library. You can also use the MT tool if needed to change that, but that would mean your interop DLL will likely not work because the library will not match up.Ĭ) Another way to detect what a client has installed:Ĭreate two dummy DLLs, one referencing RTM SimConnect, the other SP2 SimConnect in their respective manifest. There are few options here outside of writing your own interop assembly and link it to the native simconnect.lib (been there, get ready for very interesting marshalling problems given that most simconnect structures are in fact unions with variable length). NET project makes that reference for you. The interop DLL assembly provided by ACES that you reference in your. In Visual Studio 2008, you add a manifest reference directly to your project (you can also use MT.EXE but it is not distributed with VS2008).
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In Visual Studio 2005, you have to use the MT.EXE tool in the VC/BIN folder to do this (that tool is also part of the Windows SDK).
#SIMCONNECT CLIENT DOWNLOAD MANUAL#
You can remove or change that in two ways:ī.1 - modify the simconnect.h header to the version you want, so you point to the right lib fileī.2 - provide a manual manifest that will tell the loader to use the right side by side assembly when your. This will require you to add it yourself to the manifest. If you want to target a specific version of FSX (or ESP), there are devilish ways to eliminate the manifest and load the proper DLL at runtime, which is addressed in other posts here.īefore including the simconnect header file. It seems the client DLL must be lower or the same as the server, but not a version ahead. However, the FSX SP2 client works fine with ESP, the FSX RTM client works fine against any version of FSX. The server however doesn't like a newer DLL version, so for example, running the new simconnect for ESP as the client against an FSX server will cause the FSX server to generate invalid version exceptions the moment you try to register a definition. This allows you to have multiple client DLL versions installed on the same client computer. In C++, the simconnect.h header file will do this for you via a #pragma directive. In C# this will be done automatically for you by the managed simconnect assembly you reference in your project. The dependency manifest you include in your executable or dll determines which client DLL is loaded from the side by side folder. Questions about SimConnect can be posted in the SimConnect forum.Īny other question that is not specific to an aspect of development or tool can be posted in the General chat forum.īy following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.
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Questions about terrain design can be posted in the FS2020 terrain design forum.Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course. Questions about airport design can be posted in the FS2020 airport design forum.Questions about aircraft design can be posted in the Aircraft design forum.Either post them in the subforum of the modelling tool you use or in the general forum if they are general. Questions about making 3D assets can be posted in the 3D asset design forum.Tag FS2020 specific questions with the MSFS2020 tag.So therefore we would like to ask you all to use the following guidelines when posting your questions: But having all questions about FS2020 in one forum becomes a bit messy. Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this.